Dev Guest Blog: Josh Fairhurst of Mighty Rabbit Studios

Hi – I’m Josh Fairhurst from Mighty Rabbit Studios! We’re really excited to finally be bringing our first game, Saturday Morning RPG, to the Xbox One. I’ve been an Xbox gamer since 2001 and my six-digit achievement score can attest to my love for the platform (I don’t know if I should be proud of that, haha).

Saturday Morning RPG is a love-letter to 1980s Saturday morning cartoons and pop culture.  I was the lead designer and programmer on the game. At this point, I feel like I’ve poured a lifetime into it! I started work on the game back in 2010 after playing Transformers: War for Cybertron. I wanted to play a game that truly captured the feel of a 1980s cartoon. War for Cybertron was this sweeping story across several chapters, but the Transformers I grew up with and loved was this thing where I could get an entire story in 20 minutes and not need to invest too deeply in a story. I hadn’t seen many episodic games that handled content like that – self-contained stories in each episode that required no context or knowledge of other episodes. I wanted to play a game that told stories in that manner. Thus, Saturday Morning RPG was born!

The game contains five episodes and you can access any of them right from the start. You don’t need to play them in any specific order and you can replay each episode as many times as you see fit. All of your character progression carries across episodes so you’re always moving forward in some sense. In the game, you play as Marty – an average high school student who gains the ability to channel magic through everyday objects. Through this ability Marty manages to gain the attention of the world’s most heinous villain, and in the process, sets off a series of adventures.

The game utilizes a 2D on 3D art style – we went for this because we wanted a unique visual presentation. It also helps make characters and interactive objects stand out better in the game world. I really like this because it lends a kind of Scooby-Doo like feel to the presentation. It was always blaringly obvious to the viewer what things were going to move in Scooby-Doo because the moving objects stood out so starkly against the painted backgrounds.

One thing that I’m particularly thrilled with about the game is that it features a soundtrack by legendary composers Vince DiCola (Transformers: The Movie, Rocky IV) and Kenny Meriedeth (many TV shows from the 80s and 90s). The music that these two cooked up perfectly captures the feel that we wanted the game to evoke. Vince even lent us an incredible vocal ballad that should really take you back!

I really hope that you enjoy the game when you pick it up! It’s been an absolute blast to develop. When you’re playing through I’d strongly recommend exploring every environment to the fullest. Exploration bonuses and scratch n’ sniff stickers are hidden around every corner and they’ll help you build up Marty faster than just battling.

Thanks for reading this and enjoy the game!


Josh Fairhurst | Lead Designer & Programmer