We’re back from GDC! Phew, that was a fun week!
We were thrilled to spend time with wonderful game developers, meet new and old fans of the ID@Xbox program, and learn about exciting new games (coming soon to Xbox One & Windows 10).
Here are a few highlights from our trip:
Triumphant return of the Lobby Bar
Every year, we set up a large space in the lobby of Moscone Center. It gives our developers room to show off their games, and gives everyone room to gather and chat about cool new opportunities (or sit down for a couple minutes during the bustle of the conference). Over the course of the week, we had 30 awesome games available to play in the Lobby Bar!
Media’s early looks at upcoming ID@Xbox titles
We scheduled a media event to let press get a peek at some very exciting ID@Xbox games that will release soon! Events like this are a great opportunity for developers to share their games with journalists in a more intimate setting. We’re grateful to everyone who attended and checked out these rad titles.
We’re also grateful to the burritos we ate for lunch—it’s important to keep your energy up!
There’s a gallery at the end of this post with pictures of all the games we hosted at the media event (at least, the ones we can show you)!
IGF & GDCA
We really enjoyed attending the Independent Games Festival, not least of which because a bunch of ID@Xbox games walked away with well-deserved awards!
Night in the Woods by Infinite Fall & Finji won the IGF award for Excellence in Narrative AND the Seamus McNally Grand Prize.
Huge props to Celeste for winning the IGF Audience Award!
Cuphead won the GDCA for Best Visual Art, and developers StudioMDHR won the GDCA for Best Debut
What Remains of Edith Finch won the GDCA for Best Narrative
Superhot VR won the GDCA for Best VR/AR Game
Our director Chris Charla and Sarah Bond also presented the ID@Xbox Gaming for Everyone award to SpecialEffect, a UK based charity which uses video games and technology to enhance the quality of life of people with disabilities.
We closed out GDC by hosting the ID@Xbox mixer, and invited several hundred of our closest developer friends! It was lovely to relax a bit, eat delicious hors d’oeuvres, and play a bit of pool with talented people from all areas of the industry.