ID@D.I.C.E. 2018

The D.I.C.E. (Design, Innovate, Communicate, Entertain) Summit 2018 is an annual conference where creative minds gather to explore methods of optimizing the creative process and artistic expression, and how it applies to the development of interactive entertainment.

This year’s theme is Made Better: speakers will explore how they measure success, and how to design their content to achieve the ideal balance of innovation, creativity, and prosperity.

Our director Chris Charla and business manager Sarah Conde will attend the summit, so keep an eye out for them if you’d like to chat about indie games and/or cats!


On Wednesday of the summit, you can also catch Maja Moldenhauer of StudioMDHR, the wonderful developers of Cuphead, speaking on the main stage!

The Cuphead Journey: A Four-Year Knockout Indie Success Story

Executive Producer and Artist Maja Moldenhauer and the Moldenhauer brothers started the Cuphead journey as the original members. None of them had any traditional game development experience – only a common dream goal to make a really challenging, retro game with a unique hand-drawn art style. Maja will share a behind the scenes in-depth look at StudioMDHR’s creative process to build the magical Inkwell Isle, a culmination of all the creative influences from their childhood on. In addition, she will share stories of arduous indie development and how they chased a dream, how having a clear vision created unique processes and overcame development challenges, how bucking trends and having unwavering faith in a project can set a game apart, how art for art’s sake can bring out the best in a team and why risking it all was worth it.

On Thursday, D.I.C.E. will host several Roundtable sessions, where leaders from the industry will discuss their own compelling topics. Our director, Chris Charla, will lead discussion on his own topic at his Roundtable session:

Detoxifying Game Communities

2017 brought us disturbing incidents of players harassing players and players harassing developers. It also brought us amazing, supportive, rad communities. This roundtable will discuss why some communities stay positive while others turn toxic, how we can detoxify communities that have turned negative, and how we can help create positive, self-policing communities. Are there sites, methods, social networks or tools your studio should use, or avoid? How can you effectively deal with trolls and griefers in your community? Let’s share best practices and methods for making sure we have great communities for our players (and ourselves)!

D.I.C.E. Awards

The D.I.C.E. Awards recognize games, individuals, and development teams that have contributed to the advancement of the entertainment software industry. We’re super honored that several indie games that have come through the ID@Xbox program are nominated!

Nominated for:

Outstanding Achievement in Animation, Outstanding Achievement in Art Direction, Outstanding Achievement in Original Music Composition, Action Game of the Year, & Game of the Year


Nominated for:

Outstanding Achievement in Online Gameplay


Nominated for:

Outstanding Achievement in Story & D.I.C.E. Sprite Award


Nominated for:

Outstanding Achievement in Original Music Composition


Nominated for:

Immersive Reality Game of the Year


Nominated for:

Outstanding Achievement in Story & Outstanding Achievement in Game Direction


If you’re attending D.I.C.E. this year, we hope you say hello and get excited about creativity in games!

Suzanne Wallace
ID@Xbox Community Manager