Never Alone – A postmortem


We’ve talked on several occasions about how unique a game Never Alone is – the gameplay, the cooperation with Alaskan native tribes, the unique story and art, and more. Now, developer E-Line dives deep into the development process and what they learned in making it in this Postmortem.

When you think about how a game first gets started — that moment where someone says “we should do THIS” — you probably don’t think of a nonprofit organization helping the indigenous people of southcentral Alaska. In fact, you probably don’t think “Alaska” at all. But that’s where our story begins.

Find out more about how this unique game was made in the full article over on Gamasutra.